I was selected as a starting member of an indie game company, Techtonic Games. I had the opportunity to work on a now shipped title called
Bust-n-Rush. As an environmental artist on the team, I developed a series of strong skill sets in a variety of software packages; including Unity 3D and the Unreal Development Kit.
I handled the entire creative pipeline, from concepting, to modeling, texturing, importing to engine, placement within level, creating materials and lighting the scene. Many assets that I created are highlighted in this video. Significant ones include the lava fall, the lava, all of the rocks (all of them...), the welding arm, the turbines, the space tesla coils, the poisonous tanks, the moving track and the lightning walls.