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About Me:

I am excited to continue working part time for Mirage3D after my recent trip to the Netherlands to visit their office. I am also accepting part time and commission based work currently. I will be attending GDC'17 and look forward to continued efforts on my portfolio! Check out my art progress and daily practice at tha Twitter, where I've become a bit more active.

VG Titles contributed to include:

WoofbertVR: The Courtauld Gallery (Oculus Rift)
Guidekick (Mobile)
Dreadhalls (Oculus Rift)
Anchorman 2: Scotchy Scotch Toss (Mobile)
Engines of War (Mobile)
Lost Toys (Mobile)
Bust-n-Rush (PC)

Full Dome Titles contributed to include:

Zeiss: Seeing!
Natural Selection

3D Print Clients:

Land of Zos


3D Modeling in Maya and Zbrush, Texturing and Digital Painting in Adobe Photoshop, 3D Environment Art in Unity 3D and UE3, 3D Print Design and organics sculpting in ZBrush, rigging and animation in Autodesk Maya, Illustrations in Adobe Illustrator.

Site Updated January 18th, 2017

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